Virtual games such as PC games and esports are gaining immense popularity and acceptance in today’s society. Attitude towards them has changed significantly over time: at first, they were considered just entertainment, and now they are considered as a potential sports discipline. Although many people are still arguing whether we can consider a Dota player as an athlete. But why not? Let’s take a look at this issue with you and decide whether virtual games deserve the status of a sports discipline.
Esports involves a high degree of competition and the desire to win. This is the most important thing in this sport. Teams and players go through intense qualifying tournaments. Each player demonstrates his skill and coordination. Do you think it’s easy? However, the gamer spends months or even years to improve their coordination and professionalism. Many professional gamers become not only athletes but also monetize their hobby through boosting services. In boosting companies, ordinary players order the passage of games such as World of Warcraft (because wow boost is one of the most popular services), Genshin Impact, Destiny 2, FIFA 23, and many others. Thanks to their gaming experience, professionals help players through difficult content, leveling heroes, and extracting important in-game resources. Just like professional athletes, esports players devote a huge amount of time and effort to training and preparing for tournaments in order to achieve the highest results. This competition makes esports a real sport.
Gamers themselves must be shocked at how quickly this industry has developed! Although this has been going on for several decades. As a result, today millions of spectators and fans around the world watch eSports competitions. Many large international virtual gaming tournaments attract huge numbers of spectators and sponsors. We can compare them to traditional sporting events such as the Olympics. Esportsmen become celebrities and their achievements are recognized in the same way as the achievements of professional athletes.
To become a successful professional cyber sportsman, you need to have an outstanding reaction, agility, coordination of movements, and strategic thinking. Is it available to many players? Yes. But are they willing to spend long hours training? Few of them. Competitions contribute to the improvement of many physical parameters of players, such as attention, concentration, reaction speed, and strength. Therefore, we can say that esports is really difficult and requires effort. Not every player can become a sportsman in virtual games.
Cybersportsmen play in teams. To achieve victory, you need to cooperate with your partners and go towards the same goal. Players build a strategy, think it through to the smallest detail, and study the games of their opponents in order to find their weak points. What does this remind you of? Any team sport. Remember how football coaches gather the team before the match to give instructions? If you watch any sports competition, for example, the International, you will see the same thing. Team dynamics and interaction between game participants play an important role in determining the outcome of a match. This collaboration is an important element of many traditional sports disciplines. Therefore, we can classify cybersport as a sport.
In addition, esports can serve as a powerful tool for communication and bringing people together. Many players form communities by competing or collaborating in games and even joining teams. These teams and communities may be international. They bring together players from all over the world and promote cultural exchange.
Esports also has huge potential for development as an educational tool. For example, many games require strategic and logical thinking and real-time problem-solving skills. Learning and developing these skills through games can be beneficial for students and children.
In addition, the recognition of virtual games as a sports discipline opens up new opportunities for sponsors and investors. Revenue in the Video Games market is projected to reach US$384.90bn in 2023, according to Statista. Popular esports events attract large numbers of viewers and therefore provide excellent marketing opportunities for companies. It also contributes to the development of infrastructure and support for esports as a sporting activity.
Finally, the recognition of virtual gaming as a sports discipline contributes to a more positive perception of the gaming industry as a whole. It should be noted that in some countries eSports is already recognized as an official sports discipline.
In conclusion, virtual games have every reason to be recognized as a sports discipline. They provide a high degree of competition, require physical and mental skills, promote teamwork, promote socialization and education, attract large audiences, and provide business and investment opportunities. The recognition of esports as a sport will contribute to its further development and strengthening as a legitimate and important part of modern sports culture.