i think that conflates core game mechanics with added-value depth. The goal of playing FPL is to score the maximum amount of points in a given season. Players are awarded basic performance points based on real-world actions which are auditable and immutable. However, there are elements of the BPS calculation that are also less than crystal clear, for example the definition of 'should score' or 'big chance'.Finisher1 wrote: ↑14 Aug 2019, 14:41So you would want the points change algorithm to be secret as well? You'd only know that "players get points based on their performances" and the prediction sites had told you "goals and assists affect points but we don't know exactly how much". That would definitely require skills as well, hey-ho.HungryHungrySuarez wrote: ↑14 Aug 2019, 14:36 I think it could be argued that there is a skill to predicting price changes in the same way there is a skill to predicting who to captain in a given GW, or which of those two 4.0 defenders you have on your bench will play / will score points.
Price changes contribute to the skill/difficulty of achieving a good score - increasing team value may be advantageous in achieving the goal of scoring the most points, but it isn't in itself the goal of the game.