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City Mogul

Risk at Conquer Club
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WilBert
Dumbledore
Posts: 7767
Joined: 28 Dec 2009, 21:07
Location: 2nd in SP4's Ashes comp.

City Mogul

Post by WilBert »

1 vs 1 on this one, any help would be appreciated.

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kizkiz
Dumbledore
Posts: 6783
Joined: 13 Oct 2005, 18:28
FS Record: FISO autumn 2009 poker world champ and 8 game champ

Re: City Mogul

Post by kizkiz »

Settings?

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WilBert
Dumbledore
Posts: 7767
Joined: 28 Dec 2009, 21:07
Location: 2nd in SP4's Ashes comp.

Re: City Mogul

Post by WilBert »

Spoils
Escalating
Reinforcements
Chained
Special Gameplay
Fog
Round Limit
None
Round Length
24 Hours

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kizkiz
Dumbledore
Posts: 6783
Joined: 13 Oct 2005, 18:28
FS Record: FISO autumn 2009 poker world champ and 8 game champ

Re: City Mogul

Post by kizkiz »

Ok, esc, chained, fog

You going first is a big advantage.
You want to get as many territs as poss for bonuses next turn
Ignore the "S" squares for turn 1
The 20 auto deploys are the shops and houses, but the blanks (check, i think it's them) get you huge bonus deployments

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WilBert
Dumbledore
Posts: 7767
Joined: 28 Dec 2009, 21:07
Location: 2nd in SP4's Ashes comp.

Re: City Mogul

Post by WilBert »

Blinkineck that's a lot of autodeploys :shock:

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kizkiz
Dumbledore
Posts: 6783
Joined: 13 Oct 2005, 18:28
FS Record: FISO autumn 2009 poker world champ and 8 game champ

Re: City Mogul

Post by kizkiz »

I played a 1 vs 1 trench recently and was deploying 150 a turn with a main stack of almost 1000....after only 7 or so turns!

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