View Latest: 1 Day | FISO Injury Search

Trench Warfare!

Risk at Conquer Club
Post Reply
User avatar
Richt
FISO Knight
Posts: 10632
Joined: 26 Jul 2007, 12:12
Location: South West England.
FS Record: Pick Quick Winner 2010-11..........£420 total in winnings from mini cash leagues over the years

Trench Warfare!

Post by Richt » 11 Apr 2012, 22:26

So what is it all about? I may be blind, but I don't see anything different yet.... but saying that, the trench games I am in have only just started, so all may come apparent :?

User avatar
Crookface
Grumpy Old Man
Posts: 4377
Joined: 13 Oct 2005, 18:33
Location: Nuneaton
FS Record: TFF 7thOverall 05/06, Winner MOTM Jan, Nov 07 - April 12.  MOTW Winner 2012. 
Contact:

Re: Trench Warfare!

Post by Crookface » 11 Apr 2012, 22:36

Setting up games earler I seen the option lets us know what's going on

stuboy
Dumbledore
Posts: 5457
Joined: 01 Sep 2010, 12:25
Location: Amsterdam

Re: Trench Warfare!

Post by stuboy » 12 Apr 2012, 00:52

It's a head f*ck, that's what it is.

It makes no difference in your viewing of the game. The main idea of it is to slow games down. You can only attack from territories that you have at the beginning of that particular round.

So if you have 15 troops on one territory, you can attack as many other territories that are adjacent to that one. However, if you advance your troops to the territory you attack, you'll have to wait till the next round before being able to attack from that new territory.

Hope that makes sense

User avatar
kizkiz
Dumbledore
Posts: 6783
Joined: 13 Oct 2005, 18:28
FS Record: FISO autumn 2009 poker world champ and 8 game champ

Re: Trench Warfare!

Post by kizkiz » 13 Apr 2012, 20:02

Every trench game seems to be flat rate at the moment, that i'm in anyway
Can see this being interesting with escalating. Might stop the roll over of everyone by nicking the spoils

User avatar
stevejtr
Grumpy Old Cereal Killer
Posts: 4533
Joined: 13 Oct 2005, 18:32
Location: Out and about
FS Record: I always liked the old Tele FA Cup competition...

Re: Trench Warfare!

Post by stevejtr » 13 Apr 2012, 20:12

It makes you plan a little further in advance IMO at the start of a game, though your strategy is thus more obvious to others as the chance of a massive land grab is nullified. Only in 1 game (round 3) so it will be interesting to see how it pans out

User avatar
Richt
FISO Knight
Posts: 10632
Joined: 26 Jul 2007, 12:12
Location: South West England.
FS Record: Pick Quick Winner 2010-11..........£420 total in winnings from mini cash leagues over the years

Re: Trench Warfare!

Post by Richt » 19 Apr 2012, 23:13

I like it.

I think it adds a great new dimension to the game.

User avatar
kizkiz
Dumbledore
Posts: 6783
Joined: 13 Oct 2005, 18:28
FS Record: FISO autumn 2009 poker world champ and 8 game champ

Re: Trench Warfare!

Post by kizkiz » 19 Apr 2012, 23:21

It suits my play i feel
Much easier to plan ahead when you know some monster stack isn't going to appear from nowhere and wipe out your bonuses
Lots of people haven't grasped it yet,and haven't realised how to guarentee your bonuses
Stack the borders and don't worry too much

User avatar
Neath boy
Grumpy Old Man
Posts: 3644
Joined: 13 Oct 2005, 18:32
Location: Watching the Swans
FS Record: Egg Cup Premier league champions 2011-12 and 2012-13. Fiso H2H PremierLeague champion 2015/16. FISO Super League regular season champion 2016-17.

Re: Trench Warfare!

Post by Neath boy » 04 Jul 2012, 07:42

I am playing my first version of this but with nuclear. I am afraid of stacking borders as I risk a nuclear attack. Any advice?

User avatar
kizkiz
Dumbledore
Posts: 6783
Joined: 13 Oct 2005, 18:28
FS Record: FISO autumn 2009 poker world champ and 8 game champ

Re: Trench Warfare!

Post by kizkiz » 04 Jul 2012, 10:51

There's no control over your spoils in nuclear.
I tend to find that stacking is pointless as you'll get nuked eventually, unless you stack on a spoil that you own, as doubles are very rare.
Just go for it tbh

User avatar
crispybits
Dumbledore
Posts: 5499
Joined: 10 Aug 2010, 09:18
FS Record: FISO Apprentice Champion 2011-2012, Xpert11 FBT winner season 7

Re: Trench Warfare!

Post by crispybits » 08 Jul 2012, 14:10

I LOVE trench!

The best way I've found is to move forward in bits and spurts. So set an initial occupation target and get it conquered, then conquer any terts around it so you have a 1 zone buffer for visibility (if fog ofc, if not you dont even really have to worry about that)

Leave the defensive stack 1 behind the front line, and then start using any spares and deploys to move forwards towards your next occupation target, and again leave a stack 1 behind the front line.

I've seen many a game sit in balance with terts A - B - C where one player holds A with his stack, one player holds C with their stack, and B just changes hands with 1 troop each turn to maintain the border. Then it's all about how strong you are in other areas and can you eventually out-deploy him or do you need to switch to another way round.

I think it makes for better tactical games, because you can't just run your stack around a weak spot in their defence in one turn, you have to work out how to defeat the empire as a whole rather than any particular group of terts.

View Latest: 1 Day View Your posts
Post Reply

Return to “Risk”

Who is online

Users browsing this forum: No registered users and 2 guests