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 Post subject: *** THE FPL GLOBAL CHALLENGE *** Rules and Sign-up
PostPosted: 27 Aug 2007, 22:32 
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Grumpy Old Man
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FS Record: FPL 134 overall 06/07 ... never close since
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Welcome to the FPL Global Challenge – a grueling 29 gameweek (7 Leg) race around the World.

You will be skippering a boat, starting in Portsmouth, the wrong way around the planet, (against the prevailing winds and currents), visiting Buenos Aires, Wellington, Sydney, Cape Town, Boston and La Rochelle before returning to Portsmouth where you could be lifting the FGC trophy.

(There is no league to join and no admin for skippers)


Schedule

Image

Points will be awarded dependent on your boats finishing position in each Leg - the winner of the overall title being the crew with the most points when the circumnavigation is complete.

A full set of Rules will follow in the coming weeks but in the meantime...


Do you relish a challenge?
Do you have a sense of adventure?
Do you have confidence in your Crew?
Can you handle the hardships the Race will subject you to?
Will you be lifting the Trophy having conquered the Globe?


If so and you can attend the start at Portsmouth in Gameweek 8 then sign up today for the trip of a lifetime.


Sign-Up procedure.
Just express your interest in this thread, with your Team Name (which will be the name of your boat) along with an 80x80 image (if possible) that will be used as your boats logo/emblem.

Any queries don't hesitate to raise your hand.

Good Luck!


Last edited by RomynPG on 28 Sep 2007, 16:23, edited 2 times in total.

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PostPosted: 27 Aug 2007, 22:33 
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Grumpy Old Man
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Media Outlets


Coverage of The Race will be multi-dimensional

Image 1st dimension

Latest positions and announcements from the Race Committee will appear here.


Image 2nd dimension

Google Maps version cancelled due to lack of compatibility of Great Circle Route paths and number of Placemarks used.

Image 3rd dimension

Google Earth is the Media Channel recommended by the Race Committee. Full details of every boats position, tacks taken etc will be available in 3D.
Follow your crew, and that of your competitors, fly the route taken and visit places of interest along the way.

Promotional material will become available as the Race start gets closer but it will look something like this...
Image
...but hopefully with more than 5 boats entering :D

(If you don't currently use GE download the latest version, 4.2, here)


Last edited by RomynPG on 08 Jan 2008, 12:55, edited 3 times in total.

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PostPosted: 27 Aug 2007, 22:33 
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Grumpy Old Man
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FS Record: FPL 134 overall 06/07 ... never close since
The Rules - Q & A

This is a Q & A style version of the Rules and explanations will be added here for any queries as they arise. The Full Rules are listed in the next post.

Q. What is the FPL Global Challenge?
A. It's a race around the World that's split into 7 Legs. Points are awarded dependent on your finishing position in each Leg.

The Fleet is also split into a number of Pools. The Pools will all be the same size, or at least as close in size as possible. This is because having all Boats displayed at once in Google Earth/Maps would just be a mess so smaller groups of 15-ish Boats makes the display manageable. Boats will allocated to a Pool, in a way yet to be decided, at the start of each Leg so you won't be in the same Pool for the whole race.

Say there are 15 Boats in each Pool. The Boat in first will receive 15 points, the next 14 and so on down to 1 point for the Boat in last place. All Boats will score whether they finish or not. For non-finishing Boats their order will determined by their distance from their Target Waypoint at the time (with the order of that Waypoint along the Route being factored in).

Q. How does it work in relation to the performance of my FPL Team?
A. Each Gameweek is broken down into 15 Tacks - one for each of your Squad.

Q. In what order is my Team processed?
A. In the same order they appear on your My Team page after autosubs have been made. Tack 1 will always be your active Goalkeeper and Tack 12 will always be your sub Goalkeeper. Apart from those 2 all the rest will be dependent on the formation played and the order of your un-used subs.

Q. How do Player points translate into a Tack's direction and distance.
A. At the start of each Tack a bearing is taken to a Target Waypoint. These Waypoints act as a way of giving a rough direction to the Race - without them there is no way anyone would get anywhere - all the Boats would just travel in completely random directions.

The Distance you travel is based on the points your players score during the Gameweek. How much each point is worth however changes during the Race.

Q. Why?
A. When close to Land (for example at the beginning of the first Leg at Portsmouth) the Nm/point (nautical miles per point) is small so that Boats don't just plough straight into the French coast on the first Tack. However if the nm/point stayed this low for the entire Leg Boats wouldn't reach Buenos Aires by the end of GW12 - the scheduled end of Leg 1.

So as each Waypoint is passed the nm/point value increases - and then decreases again as Buenos Aires is approached.

Q. So how do I know how far I travel per point if it's always changeing?
A. Each Waypoint has a nm/point value associated with it and at every stage your Boat will have a current Target Waypoint - so the nm/point for that Waypoint is used for your Tacks. (This value will be available in the Pop-up for each Waypoint's Placemark in GE).

Q. So what about the direction then?
A. Having got the Bearing to your Target Waypoint an adjustment (known as the Navigation error) is made - and the resultant Bearing is used as your direction for that Tack.

Q. How's that adjustment made.
A. Using the difference in Player points for the GW being processed and that of the Player in the same position in your 15 the previous GW. This figure gives a % Nav Error.

Q. A % of what? - Bearings are in degrees aren't they?
A. A % of the maximum for your current Target Waypoint. As well as nm/point each Waypoint has a Max Nav Error associated with it. When a Waypoint is close to land a smaller figure is used, say 30°, but when in the open ocean this rises to 90°. In other words if the Max Nav Error is 30° - 30° is the maximum value your bearing will veer from the ideal (ideal being a route directly towards your current Target Waypoint) - whereas if its 90° you could end up 90° off-course.

Q. Say again?
A. If for example your current Target Waypoint has a Max Error of 90° and your Players give you a Nav Error of 50% then your actual bearing for that Tack will be 45° from the bearing to the Waypoint.

Whether the Player in question is playing at Home or Away determines whether this is 45° to Starboard or 45° to Port of the ideal.

Q. I think I've got that. How's my player's Nav Error calculated then?
A. At the moment I'm using (Points Difference * 7) with a max cut-off at 100% - where Points Difference is the Absolute difference between a Player Number's points this week and that of the prevous week - ie (10-3) is the same as (3-10). This formula maybe altered but will be fixed before the Race begins.

Q. OK - so I now know (for each Tack) the direction I'm going in and how far I'm going to travel - but how do I progress along the ideal route? - How does my Target Waypoint change to the next one?
A. Each waypoint has a Wayline plotted through it. The Wayline passes through the Waypoint such that the angle it makes with the Previous and Next Waypoints is equal. Waylines for the Start and Finish are at right angles to the next and previous Waypoints respectively.

Waylines for Leg Start, Normal and Finish line
ImageImageImage

Once a Tack crosses your current Target Waypoint's Wayline you move onto the next. This carries on until the Leg Finish Line.

Crossing a Wayline (Ideal and not-so-ideal :))
ImageImage

Q. What about double-gameweeks?
A. Only your Crew member's first fixture will count - this is for both when the points are for distance and the following week when they are part of the navigation calculations. If your Crew member only plays in the second fixture of the GW his score will be zero.

Q. How are Boats that cross the Leg's Finish Line on the same Tack separated?
A. By the % of that Tack needed to get to the Line. If Boat 1 gets to the Line by using 20% of their distance for that Tack and Boat 2 crosses the line by using 30% of their distance Boat 1 will have finished ahead of Boat 2.

Q. How accurate are the calculations?
A. Very. All data (Co-ordinates, Bearings and Distances) are in Radians and are to 15 decimal places. Co-ordinates and Bearings will be displayed in °, ' & "s and Distances in Nm to 2 dp - but the full 15dp for each is used in the calculations.

Q. Will better Teams have any advantage over lesser performing Teams.
A. No not really. The way the navigation is structured/calculated there is a lot of luck involved. A Crew member with a high scoring week will enable you to travel a greater distance - but will your Bearing be taking you off-course at the time? - watch out for those rocks!


Last edited by RomynPG on 08 Jan 2008, 12:59, edited 13 times in total.

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 Post subject:
PostPosted: 27 Aug 2007, 22:33 
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Grumpy Old Man
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FS Record: FPL 134 overall 06/07 ... never close since
The Rules, (Full version)

All calculations use Great Circle Route formulas and the WGS84 reference frame.
Great Circle Route - Wiki
WGS84 - Wiki
Aviation Formula V2.1 by Ed Williams



Your Route

1. At the beginning of each Leg Boats line up along the Start Line - 1/10 nautical mile apart.

2. Your Crew consists of all 15 members of your squad and each ones GW points constitute a Tack - making 15 tacks per GW. For your Skipper base points are used - not points X 2.

3. The order the Tacks are taken in is that of the Player Number as they appear on your team page after auto-subs have been made at the end of a GW. Your first choice Goalkeeper will always be Crew Member 1, followed then by your Defenders, Midfielders, Forwards, Sub GK (always No.12) and then your remaining Subs.

4. To give some direction to those Tacks each Leg consists of a series of Waypoints to which an Initial Bearing is taken at the start of each Tack.

5. That Initial Bearing is then adjusted dependant on your Team the previous GW. Again Players (Navigators in this case) are numbered 1 to 15 and the difference between the Crew points and Navigator points is used to determine your Navigation Error away from the perfect line to your Target Waypoint. The Difference is an Absolute value - so 10-3 gives the same results as 3-10 (7).

6. If your Crew member is playing at Home you will be making a Starboard Tack - Away gives a Port Tack.

7. Once a Waypoint has been passed your target becomes the next Waypoint on the Route - until the Leg Finish line is crossed. A Waypoint is passed when your Track intercepts the Waypoint's Wayline. The Wayline passes through the Waypoint such that the angle it makes with the Previous and Next Waypoints is equal. Waylines for the Start and Finish are at right angles to the next and previous Waypoints respectively.

Examples of Start, Mid-Leg and Finish line Waypoints and Waylines
ImageImageImage

When your Tack crosses a Wayline the Tack ends - however any "unused" Crew points will be added to the start of your next Tack. This is done so that each GW consists of only 15 Tacks and was the simplest way of achieving this while also ensuring that all points earned were used.

8. Each Waypoint has 2 values associated with it - the Distance per Point and Max Nav Error.

Distance per Point. Determines the distance in nautical miles (nm) you travel on the Tack, per point scored, while the specific Waypoint is your current Target. This figure is smaller when starting a Leg than it is when in the open ocean and can also be adjusted to speed up/slow down the race should it fall behind/ get ahead of the planned schedule if needed.

Max Nav Error. While your Navigator determines your Boat's Nav Error each Waypoint has a Maximum Error permitted. This figure is in Degrees and can be lower for early Waypoints and can increase to 90° when in the open ocean.

In other words - if your Target Waypoint has a Max Nav Error of 90° and the difference in points between your Crew Member and Navigator is large your Tack will be at right angles to where you really want to be going.

Examples of how it might go - Good and Bad
ImageImage


Incidents/Bonuses


Man Overboard
A Red Card for your Crew member translates as a Man Overboard. The Tack in question will proceed as normal with the M.O. occurring at the end of the Tack. Subsequent Tacks will be discarded - the number being dependent on whether assistance reaches you.

At the beginning of the next Tack the closest 2 Boats (within your Pool and who are Racing and have the same Target Waypoint) will immediately change course to come to your assistance (for 1 Tack only and on a direct Bearing). If either of these Boats reach you within that Tack you will only lose only that Tack - if not you lose 2 Tacks worth of sailing.

A Boat is Racing if they are not involved in any incidents themselves - ie a Man Overboard or a Run-Aground (including Making Repairs or Returning to a Restart point).

If there are multiple Man Overboards and a Boat is one of the closest 2 to more than 1 Boat requiring assistance they will proceed towards the closest to them. In this case another Boat (the third closest etc) will respond to the SOS. This process repeats until there are no Boats left to respond.

Running Aground
If you Run Aground (your Boat sails into any land mass, large or small) the remainder of that Tack and the next 1 will be discarded while you make repairs.
Once repairs have been made your re-start position will be the position your Boat was in at the start of the Tack that originally caused you to Run Aground. Depending on your new Bearing you could either Run Aground again or sail free of any obstacles. (Starting a Tack within a group of Islands can be tricky to escape from).

If you Run Aground a second time from your original Restart position you will then Restart from the last Waypoint you passed. (This is to prevent Boats becoming completely stuck in places that would be impossible to escape from).

Note: If a Boat is returning to it's previous Waypoint (after Running Aground twice) the Track displayed may cross land but as the Boat isn't actually Racing at the time this is OK - it's just there so there are no gaps in the Track.



Overall Leader Board


1. The Fleet will be split into a small number of Pools (3 or 4). This is to keep things manageable but your Boat will not necessarily be in the same Pool for the whole race. The Pool membership for the first Leg will be random but those for later Legs will be based on your Race Points at the time. (Exact rules for this will be announced closer to the Race Start).

2. Points will be awarded in each Pool dependant on your Leg Finishing position. If your Pool has 15 members, say, the Leg winner will get 15 points, second 14, down to 1 for last. Points will also be given to any Boat that fails to complete a Leg within the Schedule. This will be on the basis of their distance to their Target Waypoint and the order that Waypoint appears along the Ideal Route.
Non-finishers will also be allowed to compete in the next Leg.

3. The Overall FGC winner will be the Boat that accumulates the most points over the whole Race.

4. These Rules may be tweaked in some way for the final 2GW Leg.


That's roughly how it goes :D

Sorry if it's a bit confusing at the moment but it's the nature of the beast. (With current Boat numbers there will be approx 24000 separate Tacks during the race :shock: )

It will become clearer later and as the Race gets underway. All the data used, Points, Bearings, Distances and Incidents etc will be clearly shown in the Placemarks within Google Earth.


Last edited by RomynPG on 02 Oct 2007, 16:23, edited 9 times in total.

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 Post subject:
PostPosted: 27 Aug 2007, 22:34 
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Grumpy Old Man
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FS Record: FPL 134 overall 06/07 ... never close since
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The Results will go here


Last edited by RomynPG on 29 Aug 2007, 22:26, edited 1 time in total.

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PostPosted: 27 Aug 2007, 22:34 
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FISO Knight
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Is this a quiz :?


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PostPosted: 27 Aug 2007, 22:47 
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sir goatus australis
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FS Record: now 2nd highest ever weekly score at Goalsneak.com.au
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PostPosted: 27 Aug 2007, 22:47 
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FISO Knight
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looking forward to it mate, will be a lot of teams in if it truelly is xxxxxx :lol:


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PostPosted: 27 Aug 2007, 22:49 
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FISO Knight
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viddleodge wrote:
ImageImageImageImage


just trying something :wink:


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PostPosted: 27 Aug 2007, 22:50 
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FISO Knight
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:lol: profanity filter can get to
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PostPosted: 27 Aug 2007, 23:10 
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Grumpy Old Man
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i see, sounds interesting. is the price of admission having to decode them bleeding flags?? :)


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PostPosted: 27 Aug 2007, 23:33 
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Grumpy Old Honey
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barry wrote:
:lol: profanity filter can get to
ImageImageImageImage


:lol:

Can't wait for GW * :wink:

I spent ages working this out.... :roll: :oops:


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PostPosted: 28 Aug 2007, 00:23 
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sir goatus australis
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barry wrote:
viddleodge wrote:
ImageImageImageImage


just trying something :wink:


first one on the block for moderation. :wink:


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PostPosted: 28 Aug 2007, 00:26 
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Grumpy Old Man
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viddleodge wrote:
ImageImageImageImage

...it will be ... I hope :?

(Watch your potty-mouth Barry :D :wink:)


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PostPosted: 28 Aug 2007, 00:30 
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FISO Knight
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ImageImageImageImageImage

:oops:


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PostPosted: 28 Aug 2007, 09:45 
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Grumpy Old Man
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ImageImageImage'ImageImageImageImageImageImage


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PostPosted: 28 Aug 2007, 10:38 
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Grumpy Old Man
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Image , Image Image Image

Thanks :D


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PostPosted: 29 Aug 2007, 22:28 
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Grumpy Old Man
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FS Record: FPL 134 overall 06/07 ... never close since
First posts updated with some info - some more to come in the next week-ish - but in plenty of time.

Official sign-up starts today :D


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PostPosted: 29 Aug 2007, 22:40 
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FISO Knight
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Location: Somewhere between Indianapolis and the Louisianna Superdome wondering which way to head.
FS Record: Lousy. Not even won a house. Funnier than el_pappje. FPL Formula 1 Champion 2011. Claim to Lame winner 2011.
I hate sailing and know nothing about it but i dont need any excuse to beat on Aknel1 who fancies himself as something of an admiral.

I immediately set off for the Norfolk coast and on finding a small shop with a special on rubber suits, cock rings (a naval term i presume?) and inflatables i ventured inside. The salesman was very welcoming if a little odd and assured me my inflatable will hold a lot of sea-men.

I didnt skimp and Busty Sally will be delivered to Pompey in time for the start along with my deluxe black rubber suit which comes with some bizarre little red ball on a strap which i think is some sort of floating device incase i fall overboard and i attach to my leg. :?

Funny bunch these salty sailing types.


Last edited by CanaryYellow on 29 Aug 2007, 22:41, edited 1 time in total.

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PostPosted: 29 Aug 2007, 22:41 
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FISO Knight
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Location: Staring at the Sea
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Me! Defo. :D
The sea is in my blood!

Must see a doctor about that, actually. :oops:

Image

Here we go - Blackbeard's flag!
Ahhhh-haaaar, me hearties!


Last edited by Flyman on 02 Sep 2007, 15:20, edited 2 times in total.

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 Post subject:
PostPosted: 29 Aug 2007, 22:43 
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Grumpy Old Giant
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I've been waiting for this one :D

the Naked Pirates (squad 130) will rule the 7 seas

Image


Last edited by Tort on 01 Sep 2007, 21:17, edited 1 time in total.

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PostPosted: 29 Aug 2007, 22:46 
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Grumpy Old Man
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Yarr. I'll be giving it a go 8-)

Team Name: Erins Own

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Last edited by brogie on 02 Sep 2007, 15:08, edited 1 time in total.

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PostPosted: 29 Aug 2007, 22:49 
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Dumbledore
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ahoy there. The good ship Roman Villa will join yar fleet. May she be filled with rum but ne'er scuttled in for'n parts

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Last edited by Vannie on 29 Aug 2007, 22:57, edited 1 time in total.

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PostPosted: 29 Aug 2007, 22:51 
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FISO Knight
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I'm in 8-)

team - IblameFlyman

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here be the finger of blame!


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PostPosted: 29 Aug 2007, 22:55 
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FISO Knight
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Location: In Norn Iron
FS Record: No 1 Ranked Xpert11 Manager in Northern Ireland
Gameweek 8 ?

Sure 3 weeks is plenty of time to ready my craft, read a couple Simon Kernicks and learn how to sail.

'Book Em Delgetti' is in.

Image

God Bless her & me that sails in her.


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PostPosted: 29 Aug 2007, 22:57 
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Dumbledore
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As the Irish Sea is almost lapping my window,I feel I will have an advantage by being able to see the conditions by just a sideways glance out of my window. OK,it's a global event I hear you say,but I've pretty good eyesight.

Grob's Gobsmackers have seasalt in their veins. No wonder they look so ashen,even before the race starts !


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PostPosted: 29 Aug 2007, 23:13 
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FISO Knight
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Not a quiz then,

As that dirty bird has thrown down the gauntlet, the Admiral will indeed take the challenge.

Not too sure that the Good Ship Victory is up to this, may have to make a few modifications - must remember to keep my rudder hidden :shock:


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PostPosted: 29 Aug 2007, 23:14 
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Grumpy Old Honey
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Me me me me... I get a bit sea sick but nothing a good slug of whisky won't cure. Arrghhhh... 8-)


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PostPosted: 29 Aug 2007, 23:18 
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FISO Knight
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Location: Somewhere between Indianapolis and the Louisianna Superdome wondering which way to head.
FS Record: Lousy. Not even won a house. Funnier than el_pappje. FPL Formula 1 Champion 2011. Claim to Lame winner 2011.
Could be like the rumble this, every sentance ends in the word Arrrrrrrr.


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PostPosted: 29 Aug 2007, 23:25 
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CanaryYellow wrote:
Could be like the rumble this, every sentance ends in the word Arrrrrrrr.



Despicable Pirates & good for nothing Galley slaves the lot of them, you'll get none of that nonsense from the Admiral.


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