A few last minute amendments to Rules that required confirming.
Man Overboard
Before
A
Red Card for your Crew member translates as a Man Overboard. This will result in that Tack, and the next 2 being discarded. In addition any Boats within a certain distance of you will immediately stop racing and change course to come to your assistance.
Now
A
Red Card for your Crew member translates as a Man Overboard. The Tack in question will proceed as normal with the M.O. occurring at the end of the Tack. Subsequent Tacks will be discarded - the number being dependent on whether assistance reaches you.
At the beginning of the next Tack the closest 2 Boats (within your Pool and who are Racing and have the same Target Waypoint) will immediately change course to come to your assistance (for 1 Tack only and on a direct Bearing). If either of these Boats reach you within that Tack you will only lose only that Tack - if not you lose 2 Tacks worth of sailing.
A Boat is Racing if they are not involved in any incidents themselves - ie a Man Overboard or a Run-Aground (including Making Repairs or Returning to a Restart point).
If there are multiple Man Overboards and a Boat is one of the closest 2 to more than 1 Boat requiring assistance they will proceed towards the closest to them. In this case another Boat (the third closest etc) will respond to the SOS. This process repeats until there are no Boats left to respond.
Running Aground
Before
If you Run Aground (your Boat sails into any land mass, large or small) the remainder of that Tack and the next 2 will be discarded while you make repairs.
Once repairs have been made your re-start position will be the position your Boat was in at the start of the Tack that originally caused you to Run Aground. Depending on your new Bearing you could either Run Aground again or sail free of any obstacles. (Starting a Tack within a group of Islands can be tricky to escape from).
Now
If you Run Aground (your Boat sails into any land mass, large or small) the remainder of that Tack and the next 1 will be discarded while you make repairs.
Once repairs have been made your re-start position will be the position your Boat was in at the start of the Tack that originally caused you to Run Aground. Depending on your new Bearing you could either Run Aground again or sail free of any obstacles. (Starting a Tack within a group of Islands can be tricky to escape from).
If you Run Aground a second time from your original Restart position you will then Restart from the last Waypoint you passed. (This is to prevent Boats becoming completely stuck in places that would be impossible to escape from).
Note: If a Boat is returning to it's previous Waypoint (after Running Aground twice) the Track displayed may cross land but as the Boat isn't actually Racing at the time this is OK - it's just there so there are no gaps in the Track.
Other Damage
No other Incidents will be included - it's complicated enough
GW8 Results will be published in the Leg 1 thread within a day or 2 - just finishing up on the presentation.