Thanks for the update Mr TFF, but gutted to hear that TFFO is in 'critical' condition.
Personally, I would like to see option 1 or 3 (or a combination: something like "top prize £5k, plus an extra £2 per entry beyond 2500"). I wouldn't be interested in a Champs League version, and although I probably would play a version starting in September it wouldn't feel 'right' to miss the first weeks (and I agree with FrankieFrog above, the bargains will have started to become evident, removing the fun of pre-season selection).
Thinking of the bigger picture, I agree with Ashers that option 2 would probably lose you entrants, as people have already put their money into other games that have started on time. Also I'm not sure how option 3 will go down with prospective entrants, people may be put off by the uncertain prize fund, and/or there could be a case of everybody waiting to see the entry numbers get high before entering themselves, and so many people end up never entering.
I feel
option 1 is the best way of launching the game this year, and I really do believe that
launching asap will be the biggest factor in getting most possible entrants, closely followed by
advertising the game well. Many other games will be launching soon and people will be deciding where to put their money, and as I've said before I think last year's very late launch and low advertising was a big reason for the lower numbers. Obviously having as large a
'headline' prize as possible will also be a big factor (more so for the non-FISO masses possibly, though it's not the biggest worry for me), but I don't know how large a prizefund you feel you can feasibly offer in the present situation.
I don't know how much work on the website you feel is necessary/desirable before launch. Maybe there is some work necessary to 'integrate' with the 2010/11 TFF design (I'm not sure how much that one's changed from last year). But for me, last year's TFFO site layout and infrastructure was fine to work with, and if at all possible I'd urge you to get the game up as soon as possible with something based on that, and make changes and tweaks on that over the coming weeks (even after the season's underway). I think the main thing that people were unhappy with was the speed of team selection/set-up, but I'm sure you don't have to have that fixed before launch? Say if you launched the game next week with a statement "we are working on an improved team selection mechanism which we hope to have ready by September", I'm sure that would go down well.
I think if you can manage this, and make a reasonable effort on the three things in bold in the previous paragraph, TFFO can still do well this year.Finally, I hate to contemplate option 5, but
maybe, if you conclude you just can't get the game up within the next 2 weeks with a semi-decent prize, it will turn out to be the only option. Unfortunately, for the long-term benefit of the game (as long as you
do work on ideas for bringing the game back in 2011/12), it is probably better to have a season off than to run the game with little time pre-season for entries to come in and measly prizes, which could completely kill the game off. You may lose a few customers over the year off, but as long as the game is prepared well for 11/12 there would hopefully be a rebound of extra entries from people who have missed the game and/or people who will see it as a new thing.
If you've read all this Mr TFF,
thanks! One last thing: I saw a comment on another part of FISO a few days ago from a regular FPL player saying he intended to
"have a crack at TFFO" this year. If this is anything to go by, the demand for this fantastic game is far from dead.