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 Post subject: Seasonal League Tactics
PostPosted: 19 Feb 2011, 12:40 
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Grumpy Old Web Guru
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Location: julianandsarah.com/dreamteam
FS Record: In profit by a respectable margin :-)
So, now that the third transfer window is a few weeks away, I thought it'd be a good time to discuss the tactics people have used for their seasonal leagues. With the 30 player rule introduced this season I have seen a wide range of league structures, some of which were very original and worth discussion.

Anyone fancy getting the ball rolling?


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 Post subject: Re: Seasonal League Tactics
PostPosted: 20 Feb 2011, 12:00 
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Grumpy Old Man
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FS Record: Reigning SDT champion 07/08, 08/09, 09/10, well mates league anyway.
You can start. Dont be shy :oops:


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 Post subject: Re: Seasonal League Tactics
PostPosted: 20 Feb 2011, 15:15 
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Grumpy Old BBM Boss
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The thing I would like to know is, How long did the various syndicates etc spend discussing, experimenting etc with the various obvious methods of entering there leagues.

The BBM spent a good few weeks going over this and did plenty of homework, how many others did the same :?: , did they think that a certain way was the most obvious and just stuck with it :?: or did they use a few different methods :?:


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 Post subject: Re: Seasonal League Tactics
PostPosted: 23 Feb 2011, 23:13 
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Grumpy Old Man

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that's the worst phish ever jules! (...i can tell because you're being polite for once.... :wink: )


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 Post subject: Re: Seasonal League Tactics
PostPosted: 24 Feb 2011, 11:29 
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Grumpy Old Web Guru
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Location: julianandsarah.com/dreamteam
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kid kongo wrote:
that's the worst phish ever jules! (...i can tell because you're being polite for once.... :wink: )

I'm always polite KK :wink:

To be honest, it's too late to change league tactics, so I thought as there will be a lull in DreamTeam discussion over the next few weeks we could discuss what we all tried to do and where it all went right/wrong. As it happens, TamBotGate has taken our focus!

At the end of the day, whatever system you use is largely irrelevant if you pick the right players, but a good system can make it easier to catch up through transfers and having stronger rotators. Likewise, a poor system can hinder by making transfers more difficult and forcing you to use weaker rotators.

Perhaps when TW3 is done we'll see some discussion on this...


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