Been thinking on the teams thing during the day, and maybe a modifier style thing could work if I did (for example and thinking out loud here) teams of 3 (24 man field, 8 teams) and there are 4 phases in the season (GW 1-10, 11-20, 21-30, 31-38). Each team has one unrestricted player pick per driver for each phase.
This would mean that for every race each driver has their FPL 11 + 5 hand picked players, with the 2 individual modifiers locked in for 1 race weekend, and the 3 team picks locked in for 4-5. Teams could organise between themselves to all pick the same top form and value player, or just all call on their gut instincts, or arrange to take 3 different top players to cover any one of those players having a bad week. Tons of ways to do it.
If I really wanted to make it complicated I could give a different weighting on each track to the FPL 11 (driver skill) and modifiers (car speed). 50-50 is unmodified, but tracks like Spain where in reality it's more about the car than the driver it could be that it moves 60-40 weighting to the modifiers, and vice versa on tracks where it's more about driver skill (I have a feeling Laguna Seca may well be one of these in next year's calendar). Maybe complicating it a bit much there tho, currently it works because it's nice and simple to play (although apart from picking one extra player each every couple of months it wouldn't require anything extra from the players, just my spreadhseet is gonna start looking more complicated behind the scenes)
All that said I'm just bouncing ideas around now. I should probably stop before I get into giving penalty points if you own a player charged with a motoring offence, or something equally silly
