Earlier I said...
Wyld wrote:
Relegated_By_Xmas wrote:
"If every player in the game had his price reduced by the base price, and every manager's budget was reduced by an equal amount, it is impossible for any strategy to become more or less successful as a result".
Surely this statement is so obviously false it doesn't require a mathematician to refute it.
At the time the logic seemed obvious to me, so I didn't bother to think it through.
Later I said...
Wyld wrote:
Relegated_By_Xmas wrote:
(6) Combining 3 and 5, the rules changes have zero effect on any strategy/lineup selection. QED.
FALSE -- You have changed the relative value of cheaper players so they now represent better value-for-money than more expensive players. This makes new previously-unaffordable line-ups affordable.
Again, unforgivably for someone with a background in the sciences, I didn't bother to check the logic of my statement fully.
And more recently benwildman (no relation

) said...
benwildman wrote:
hancockjr wrote:
Ask yourself one question - IF you added £10m to ALL prices and had £150m more to spend, should your method still pick the same team?
Agree, this question is key - Once you recognise it, the logic on cost and points over base to make a decision follows on. Despite a lot of posts on here I've not seen anyone try a refute it with anything more substantive than 'it's obviously not true'
which is enough to force me to re-evaluate my earlier statements.
Fortunately I have good test data to check to establish the veracity of the plus-or-minus-the-baseprice-makes-no-difference theory. So I will go and do that now....
[time passes]
So now I have done that. First I ran my analysis on my cleaned data* for the 09-10 season, using my normal value calculation, i.e V=Y/P.
where P = total points in 09-10 season
Y = total points in 09-10 season/minutes played in 09-10 season
P = price at start of 10-11 season
*minimum playing time = 1000 mins
Selecting the best players in each position by V gives the team:
Sorensen SC
Hahnemann WW
Higginbotham SC
Kyrgiakos LI
Neville MU
O'Shea MU
Samba BR
Tuncay SC
Bale TH
Dunn BR
Giggs MU
Johnson MC
N'Gog LI
Keane TH
Bendtner AR
This team has a low value of 85m simply because the best value players in the game are found in the low end of the market. That isn't the team I'm going to play with eventually, it's just the starting point for further considerations.
Now, if the plus-or-minus-the-baseprice-makes-no-difference theory holds water, shifting the value of each player up 10m should have no effect on my value calculations in each position. If I pass my data through the V = (points/minutesplayed)/price equation I should end up with the same output because according to the theory "it is impossible for any strategy to become more or less successful as a result".
However, if I run the calculation again, I get the following result:
Gomes TH
Sorensen SC
Cole A CH
Kyrgiakos LI
Johnson LI
O'Shea MU
Higginbotham SC
Fabregas AR
Bale TH
Giggs MU
Arteta EV
Dunn BR
Van Persie AR
N'Gog LI
Drogba CH
with a team value of 259m slightly over the bank balance available in this imaginary game.
Now I'm not sure that proves that the plus-or-minus-the-baseprice-makes-no-difference theory is a load of tosh (in fact, I'm sure it doesn't),
but what it has done, is suggests a solution to a conundrum I have been grappling with for some years:
How do you use the information from V to optimally pack your team up to the 100m limit? As shown in the first squad above, raw V gives you a cheap team with 15m left in the bank, but this new calculation --
adjusting the baseprice way way up, not down, note -- actually takes you just over the theoretical spending limit for the new imaginary game. It turns out that if you set the baseprice adjustment somewhere between 7m and 8m UP, you end up with a team packed with high-value players that's pretty much right on the button when it comes to spending:
Gomes TH
Sorensen SC
Cole A CH
Kyrgiakos LI
Johnson LI
Higginbotham SC
O'Shea MU
Fabregas AR
Bale TH
Giggs MU
Arteta EV
Dunn BR
Van Persie AR
N'Gog LI
Keane TH
This solution packs in as many high-value players (as calculated by my V) as possible with a minimum amount of wastage. I won't go into the maths here because there is not room, but the proof is quite elegant.

So chuffed am I at discovering this solution to my packing problem, I think I am going to modestly call it
Wyld's Optimal Packing Solution.
Of course this is just the starting point for further tweaking. Some players would be downgraded to lower cost bench warmers, injured/likely-to-be-rotated/suspended player would be replaced, and there are stategic issues of optimum formation and upcoming fixtures and tactical issues of home advantage and opposition strength to be looked at. But I think it is a solid basis from which to proceed.