SUZYKINS wrote:
snout wrote:
Discussion of whether that loophole is being exploited accidentally or on purpose belongs in the Syndicate Banter forum.
How do you work that one out
This isnt a syndicate problem this is a WDT problem
I believe Tam's clan (or whatever they like to be called) are a syndicate. And any such discussion would turn into banter at best, personal abuse at worst. We know this from experience and banging our heads against brick walls for over a year now.
Agreed Suzykins, it would be nice to hear from the Sun.
It's difficult to tell how much work they will need to do to correct the loophole of invalid players. I suspect they're working on it but it will probably need a bit of work on the back-end data entry system and a concomitant one on the web front-end; this makes testing a lot harder and longer.
I understand your position Zarch but I still disagree. Unless automated entry is outlawed in the T&C's
or it is slowing down the system for other users, I don't have a problem with it. If someone is clever enough to work out how to do it properly then it's fine by me; it’s a labour saving device. It’s an advantage alright but I cannot see how it’s an unfair advantage. Go and write your own if you think it’s unfair.
On the T&C’s, I think we’ll need to wait until next season to see what they change. On that second point however, we may see some movement from The Sun. I know some people have reported difficulty entering teams at certain times, because of slow response from the website. There may be an innocent cause of this, such as a backup of the database being run, although that’s far from best practice as any serious database should be using log shipping to a passive copy and the backup being run against there (i.e. zero slowdown on the active copy).
An alternative explanation is that an automated system is hammering the web front-end servers with constant requests and this is slowing down the whole system. It may be that the web front-end servers themselves can’t cope with the volume or it may be the application servers or it may be the database servers at the back, or any combination thereof.
If the automated system is to blame, and that’s not yet proven, the Sun has an issue here. If they are to allow automated entries, it cannot be to the detriment of other users as that really is an unfair advantage.
There are ways they can mitigate this; by upping the capacity of the servers to cope with these entries; or introducing some kind of delay mechanism; or they could ban them. Alternatively they could publish a method for the submission of mass entries and control them that way.
If I was seriously attempting to win money from Sun games - and I'm not, I'm just a casual player with 2 teams in a pub league, one I run for a mate - I would probably try and write an automated system like Tam's.
If I did write such a system, I would make damn sure it staggers its requests to the front-end servers so that they can cope with the volume of my requests. I would monitor the amount of time it takes to submit each entry and slow down the rate of entry if the servers show signs of slowing down. That way I wouldn’t be nabbed by The Sun when they investigate why their servers have crawled to a halt. [edit] It would also be plain polite!